Working on the 7th Guest VR has been an exciting experience. When the team at Vertigo approached me first, I felt both excited and slightly intimidated! The original game is such a legendary title and still holds a very dedicated fanbase even today. From the very first moment I’ve felt doing right to both the iconic work done by George (Sanger) and to the fans would be my very first goal.
It quickly became clear that we’d be retelling the original story while adapting it for modern audiences and not in the least; the new platform. Music and sound should also follow this direction, and to me it felt doing a literal remake of the soundtrack would not do justice to this approach (also; it didn’t feel right to ‘redo’ the work done by George for the original). Instead I wanted to capture the essence and feel of the original music and make this the center of this new score.
That said, George’s work obviously was a huge source of inspiration and many of the original themes and motifs return. I made a selection of the original themes that to me felt most memorable and used those as a starting point for writing the new material. All music is adaptive in nature, which allows us to transition to a different variation once you solve a room.